Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Victim of a crime |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Ezekiel Marsden into bankruptcy. Ezekiel Marsden salvages what Ezekiel Marsden can. |
5 |
31 |
Became a Citizen (Worker). |
5 |
35 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
Ezekiel Marsden's business expands, Ezekiel Marsden's corporation grows, or the colony thrives. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
A revolution, attack or other unusual event throws Ezekiel Marsden's life into chaos, forcing Ezekiel Marsden to leave the planet. |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
49 |
Offered job by a patron. Now owe him a favor. |
10 |
49 |
Switched to Citizen (Corporate). |
10 |
52 |
Gained a contact. |