Ezra Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 55 M 2 (-2) 4 (-1) 5 (-1) 6 (0) 6 (0) 9 (1)245669
Self-effacing, Yellowed teeth
 
Skills
Admin 1
Advocate 0
Broker 2
Carouse 0
Diplomat 0
Electronics (Comms) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat 0
Gunner (Screen) 1
Leadership 0
Persuade 1
Profession (Hostile Environment/Underwater) 1
Science (Life Sciences) 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager25
Scout Explorer 02
Merchant Free Trader 13
 
Name Type Affinity Enmity Power Influence Species
John Farrell Enemy 0 4 2 1 Azhanti (M/78)
John Farrell gains in power and influence.
Derek Graves Enemy 0 6 0 0 Irhadre (M/46)
Derek Graves fell on hard times.
Derek Graves fell on hard times.
Lassie Cumming Contact 1 1 2 0 Irhadre (F/16)
Lassie Cumming has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Ezra Paul is rewarded for Ezra Paul's diligence or cunning.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 26 Ezra Paul is rewarded for Ezra Paul's diligence or cunning.
3 26 Continued as Citizen (Corporate).
3 30 Moved to a new world.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Continued as Citizen (Corporate).
4 32 Ezra Paul gain experience in a technical field as a computer operator or surveyor.
5 34 Continued as Citizen (Corporate).
5 35 Life ruined by a criminal gang. Gain the gang as an Enemy
6 35 Failed to qualify for Explorer (Scout).
6 35 Submitted to the draft.
6 35 Became a Scout (Explorer).
6 37 When dealing with an alien race, Ezra Paul botch an opportunity to gather extra intelligence about them.
6 37 Psychologically damaged by Ezra Paul's time in the scouts.
7 39 Continued as Scout (Explorer).
7 40 Ezra Paul's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ezra Paul fail to help. Gain an Enemy.
7 40 Injured. Fully recovered. Owe 5,000 for medical bills.
8 43 Voluntarily left Explorer
8 43 Became a Merchant (Free Trader).
8 47 Make an unexpected connection outside Ezra Paul's normal circles. Gain a Contact.
9 47 Continued as Merchant (Free Trader).
9 50 Embroiled in legal trouble.
9 51 Promoted to Merchant (Free Trader) rank 1.
10 51 Continued as Merchant (Free Trader).
10 55 Risk Ezra Paul's fortune on a possibility lucrative deal and win.
10 55 Forced to muster out.
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