Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Ezra Paul is rewarded for Ezra Paul's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Ezra Paul is rewarded for Ezra Paul's diligence or cunning. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Ezra Paul gain experience in a technical field as a computer operator or surveyor. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Explorer). |
6 |
37 |
When dealing with an alien race, Ezra Paul botch an opportunity to gather extra intelligence about them. |
6 |
37 |
Psychologically damaged by Ezra Paul's time in the scouts. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
40 |
Ezra Paul's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ezra Paul fail to help. Gain an Enemy. |
7 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Voluntarily left Explorer |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
47 |
Make an unexpected connection outside Ezra Paul's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
50 |
Embroiled in legal trouble. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
55 |
Risk Ezra Paul's fortune on a possibility lucrative deal and win. |
10 |
55 |
Forced to muster out. |