Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Fake-Tedabath Pe's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A good deal ensures Fake-Tedabath Pe is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
30 |
Vessel participates in a notable military engagement. |
5 |
32 |
Attempt at commissioned failed. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
32 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Fake-Tedabath Pe is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
36 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
37 |
Victim of a crime. |
8 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |