Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Fate Rutter is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Fate Rutter is chosen to represent Fate Rutter's faith in a vid show or other highly public forum. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Fate Rutter is chosen to represent Fate Rutter's faith in a vid show or other highly public forum. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Fate Rutter accepted an offer of inducements to betray Fate Rutter's faith. Gain 280,000 in cash. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
5 |
34 |
Failed to qualify for Infantry (Army). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Fate Rutter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
40 |
Spent time maintaining and using heavy vehicles. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
44 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
48 |
Fate Rutter befriend a superior in the corporation or the colony. |
8 |
48 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
49 |
Fate Rutter gain experience in a technical field as a computer operator or surveyor. |
9 |
52 |
Promoted to Citizen (Colonist) rank 3. |