Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Felix Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Established a network of contacts. Gain 2 contacts. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Voluntarily left Intelligence |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
35 |
Felix Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
39 |
Continued as Entertainer (Journalist). |
7 |
43 |
Public opinion turns on Felix Young. |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
46 |
Birth or Death involving a family member or close friend. |
9 |
47 |
Voluntarily left Barbarian |
9 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
48 |
A prank goes horribly wrong. Gain an Enemy |
9 |
51 |
Graduated. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
55 |
Make an unexpected connection outside Felix Young's normal circles. Gain a Contact. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |