Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
A revolution, attack or other unusual event throws Ferd Morris's life into chaos, forcing Ferd Morris to leave the planet. |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
28 |
Ferd Morris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Entertainer (Journalist). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
4 |
32 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
32 |
Became a Psion (Adept). |
5 |
33 |
Gained a contact. |
5 |
36 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
36 |
Continued as Psion (Adept). |
6 |
37 |
Gain a contact outside of normal circles. |
7 |
40 |
Continued as Psion (Adept). |
7 |
44 |
Psionic abilities make Ferd Morris uncomfortable to be around. One contact or ally becomes a rival. |
7 |
44 |
Promoted to Psion (Adept) rank 2. |
8 |
44 |
Continued as Psion (Adept). |
8 |
46 |
Experimented on by a corporation, government, or other organisation |
9 |
46 |
Failed to qualify for Artist (Entertainer). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Given advanced training in a specialist field |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |