Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Entertainer (Performer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner). |
3 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
24 |
Failed to qualify for Performer (Entertainer). |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
27 |
Attempted a risky adventure and was wildly successful. |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Encounter a Psionic institute. |
6 |
36 |
Tested for psionic powers |
7 |
36 |
Voluntarily left Scavenger |
7 |
36 |
Failed to qualify for Artist (Entertainer). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
37 |
Offered job by a patron. Now owe him a favor. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Failed to qualify for Infantry (Army). |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
44 |
Offered job by a patron. Now owe him a favor. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
48 |
Continued as Drifter (Barbarian). |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |