Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Forrest Hand do not know what happened to Forrest Hand. There is a gap in Forrest Hand's memory. |
2 |
20 |
Failed to qualify for Performer (Entertainer). |
2 |
20 |
Continued as Drifter (Barbarian). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
27 |
Injured. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Forrest Hand's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A good deal ensures Forrest Hand is living the high life for a few years. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Embroiled in legal trouble. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Switched to Citizen (Worker). |
9 |
49 |
Forrest Hand is rewarded for Forrest Hand's diligence or cunning. |
9 |
51 |
Promoted to Citizen (Worker) rank 1. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
55 |
Forrest Hand's business expands, Forrest Hand's corporation grows, or the colony thrives. |