Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
27 |
Became a Entertainer (Journalist). |
4 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
A series of bad deals and decisions force Forrest Warren into bankruptcy. Forrest Warren salvages what Forrest Warren can. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Forrest Warren's normal circles. Gain a Contact. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A sudden war destroys Forrest Warren's trade routes and contacts, forcing Forrest Warren to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
44 |
Study Gambler as a hobby. |
8 |
45 |
Dropped out of the merchant academy. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Imperial trade restrictions force Forrest Warren out of business. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
51 |
Gained a contact. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |