Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A sudden war destroys Frank McRae's trade routes and contacts, forcing Frank McRae to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Frank McRae's Contacts or Allies betrays Frank McRae, ending Frank McRae's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Citizen (Worker). |
6 |
38 |
Frank McRae gain experience in a technical field as a computer operator or surveyor. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
42 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Voluntarily left Worker |
8 |
42 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
44 |
Inherit a gift from a rich relative. |
8 |
46 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
9 |
46 |
Continued as Noble (Administrator). |
9 |
49 |
Gained a contact. |
9 |
50 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Noble (Administrator). |
10 |
52 |
Join a successful conspiracy of nobles. |
10 |
54 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |