Retired Junior Project Worker Fred Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 55 M 1 (-2) 5 (-1) 4 (-1) 10 (1) 5 (-1) 8 (0)154A58
Arbitrary
 
Skills
Admin 0
Deception 0
Diplomat 0
Drive 0
Electronics 0
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Medic 0
Melee (Bludgeon) 1
Melee (Grapple) 1
Melee (Unarmed) 1
Persuade 3
Pilot (Small Craft) 1
Profession (Sports) 0
Science (Life Sciences) 0
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person01
Rogue Enforcer 35
Drifter Scavenger 02
Merchant Merchant Marine Crewman01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Haywood Watton Rival 1 6 0 0 Sydite (M/78)
Haywood Watton is diminished in both power and influence.
Very bad falling out.
Izora McKenzie Contact 6 0 1 1 Hanen (F/54)
Relationship becomes more moderate. Ally becomes a contact.
Ronnie Wigram Enemy 0 5 5 0 Sydite (M/23)
Ronnie Wigram is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 19 Opponents of Fred Fleming's belief system ambush Fred Fleming.
1 19 Nearly killed. Owe 40,000 for medical bills.
2 19 Became a Rogue (Enforcer).
2 22 Fred Fleming commit a legendary crime.
2 23 Promoted to Rogue (Enforcer) rank 1.
3 23 Continued as Rogue (Enforcer).
3 26 A romantic relationship ends badly. Gain a Rival or Enemy.
3 27 Promoted to Rogue (Enforcer) rank 2.
4 27 Attempted to change assignments.
4 27 Failed to qualify for Pirate (Rogue).
4 27 Continued as Rogue (Enforcer).
4 31 A new romantic starts. Gain an Ally.
5 31 Continued as Rogue (Enforcer).
5 33 Crime pays off. Gain victim as Enemy.
5 35 Forced to continue current assignment.
5 35 Promoted to Rogue (Enforcer) rank 3.
6 35 Continued as Rogue (Enforcer).
6 36 Fred Fleming spend months in the dangerous criminal underworld.
6 39 Forced to muster out.
7 39 Failed to qualify for Merchant Marine (Merchant).
7 39 Became a Drifter (Scavenger).
7 42 Find Ancient Technology.
8 43 Continued as Drifter (Scavenger).
8 45 Fred Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 45 Failed to qualify for Physician (Scholar).
9 45 Submitted to the draft.
9 45 Became a Merchant (Merchant Marine) with the new title Crewman.
9 49 Imperial trade restrictions force Fred Fleming out of business.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Retired at age 49.
10 49 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 52 Fred Fleming is sent to a new community or parish to preach The Word among the poor.
11 53 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙