Furman Batt  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Traltar 55 M 5 (-1) 2 (-2) 7 (0) 2 (-2) 2 (-2) 10 (1)9 (1)52722A
Love, Playful dimples, Follows rules
 
Skills
Admin 1
Advocate 1
Athletics 0
Clairvoyance 1
Deception 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Heavy Weapons 0
Leadership 1
Medic 0
Melee 0
Persuade 1
Recon 0
Science (Life Sciences/Psionicology) 0
Seafarer 0
Survival 2
Telekinesis 1
Telepathy 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Lieutenant1 / 02
Drifter Barbarian 11
Noble Administrator Clerk12
Psion Adept 03
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Estell Egerton Rival 1 3 2 1 Swanfeh (F/14)
Annabell Armstrong Rival 1 1 1 0 Traltar (F/73)
Annabell Armstrong is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 22 Join a social movement.
1 22 Graduated. Gain an rival who is upset that Furman Batt left the community.
2 22 Failed to qualify for Worker (Citizen).
2 22 Submitted to the draft.
2 22 Became a Army (Infantry) with the new title Private.
2 25 Surrounded and outnumbered by the enemy, Furman Batt hold out until relief arrives.
2 26 Commissioned in Army (Infantry) with the new title Lieutenant.
3 26 Continued as Army (Infantry).
3 29 Thrown into a brutal ground war
3 29 Lost eye or limb. Owe 1,250 for medical bills.
3 30 Forced to muster out.
4 30 Failed to qualify for Thief (Rogue).
4 30 Became a Drifter (Barbarian).
4 34 Promoted to Drifter (Barbarian) rank 1.
5 34 Voluntarily left Barbarian
5 34 Became a Noble (Administrator) with the new title Assistant.
5 35 Moved to a new world.
5 38 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
6 38 Continued as Noble (Administrator).
6 41 Become deeply involved in politics on Furman Batt's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
6 42 Forced to muster out.
7 42 Became a Psion (Adept).
7 46 Gained a contact.
8 46 Continued as Psion (Adept).
8 47 Advanced training in a specialist field.
9 50 Continued as Psion (Adept).
9 52 Psionic abilities make Furman Batt uncomfortable to be around. One contact or ally becomes a rival.
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