Furman Lambert  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 55 M 4 (-1) 2 (-2) 3 (-1) 8 (0) 5 (-1) 11 (1)42385B
Flakey
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Drive 0
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Slug) 1
Investigate 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Recon 0
Streetwise 3
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Drifter Barbarian 02
Navy Line/Crew Lieutenant3 / 04
Drifter Wanderer 12
 
Name Type Affinity Enmity Power Influence Species
Stacey Cruz Contact 3 1 0 5 Geonee (F/18)
Stacey Cruz is in desperate trouble and could use the character’s help.
Aloysius Sutton Contact 1 0 1 1 Suerrat (M/45)
Albertine Doolan Contact 2 1 0 2 Geonee (F/29)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Established a network of contacts. Gain 3 contacts.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Hard times caused by a lack of interstellar trade costs Furman Lambert's job.
3 25 Became a Drifter (Barbarian).
3 29 Attempted a risky adventure and was wildly successful.
4 29 Continued as Drifter (Barbarian).
4 30 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
5 30 Failed to qualify for Colonist (Citizen).
5 30 Submitted to the draft.
5 30 Became a Navy (Line/Crew) with the new title Crewman.
5 32 Furman Lambert join a gambling circle on board.
5 34 Attempt at commissioned failed.
6 34 Continued as Navy (Line/Crew).
6 37 Commanding officer takes an interest in Furman Lambert's career.
6 38 Commissioned in Navy (Line/Crew) with the new title Ensign.
6 38 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
7 38 Continued as Navy (Line/Crew).
7 42 Refuse to abuse Furman Lambert's position for profit.
7 42 Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant.
8 42 Continued as Navy (Line/Crew).
8 44 Furman Lambert join a gambling circle on board.
8 46 Forced to muster out.
9 46 Failed to qualify for Courier (Scout).
9 46 Switched to Drifter (Wanderer).
9 50 Attacked by enemies and injured.
9 50 Severely injured. Owe 15,000 for medical bills.
9 50 Gain Enemy if Furman Lambert don't already have one.
9 50 Promoted to Drifter (Wanderer) rank 1.
10 50 Continued as Drifter (Wanderer).
10 54 Severely injured. Fully recovered. Owe 7,500 for medical bills.
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