Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Furman Lambert's job. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Attempted a risky adventure and was wildly successful. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
30 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
32 |
Furman Lambert join a gambling circle on board. |
5 |
34 |
Attempt at commissioned failed. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
37 |
Commanding officer takes an interest in Furman Lambert's career. |
6 |
38 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
38 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
7 |
38 |
Continued as Navy (Line/Crew). |
7 |
42 |
Refuse to abuse Furman Lambert's position for profit. |
7 |
42 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
8 |
42 |
Continued as Navy (Line/Crew). |
8 |
44 |
Furman Lambert join a gambling circle on board. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Failed to qualify for Courier (Scout). |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Severely injured. Owe 15,000 for medical bills. |
9 |
50 |
Gain Enemy if Furman Lambert don't already have one. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
54 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |