Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Furman Sherris foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Nearly killed. |
6 |
38 |
Became a Merchant (Broker). |
6 |
40 |
A series of bad deals and decisions force Furman Sherris into bankruptcy. Furman Sherris salvages what Furman Sherris can. |
7 |
40 |
Became a Scholar (Scientist). |
7 |
44 |
Severely injured. |
8 |
44 |
Returned to Merchant (Broker). |
8 |
47 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |