Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Garfield Sims retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Opponents of Garfield Sims's belief system ambush Garfield Sims. |
5 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Garfield Sims's Contacts or Allies betrays Garfield Sims, ending Garfield Sims's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Voluntarily left Holy Warrior |
8 |
44 |
Became a Citizen (Worker). |
8 |
46 |
Severely injured. Owe 3,750 for medical bills. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
50 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |