Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Garrett Henry accepted an offer of inducements to betray Garrett Henry's faith. Gain 30,000 in cash. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Accepted a deal with criminal or other figure under investigation. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
30 |
Garrett Henry is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
31 |
Voluntarily left Star Marine |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Returned to Believer (Mainstream Believer). |
6 |
37 |
Garrett Henry retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
39 |
Garrett Henry refused an offer of inducements to betray Garrett Henry's faith. Gain 5 enemies. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Garrett Henry accepted an offer of inducements to betray Garrett Henry's faith. Gain 440,000 in cash. |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
49 |
Garrett Henry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Garrett Henry faith is shaken. |