Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Gary Banks's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
23 |
Became a Army (Army Support) with the new title Private. |
3 |
24 |
Thrown into a brutal ground war |
3 |
24 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
27 |
Attempt at commissioned failed. |
4 |
27 |
Continued as Army (Army Support). |
4 |
29 |
Given a special assignment or duty in Gary Banks's unit. |
4 |
31 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
31 |
Voluntarily left Army Support |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
When dealing with an alien race, Gary Banks botch an opportunity to gather extra intelligence about them. |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
38 |
Gary Banks's ship is ambushed by enemy vessels. Gary Banks successfully bargain with them. |
7 |
39 |
Voluntarily left Surveyor |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
41 |
Gary Banks do not know what happened to Gary Banks. There is a gap in Gary Banks's memory. |
8 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Victim of a crime. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |