Gary Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 55 M 2 (-2) 3 (-1) 5 (-1) 8 (0) 9 (1) 4 (-1)235894
Popular, Tries to do everything, Boring
 
Skills
Animals 0
Astrogation 2
Broker 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Language 0
Mechanic 1
Medic 0
Navigation 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Sports/Track & Field) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer23
Citizen Colonist 01
Scout Courier Scout24
Citizen Corporate 11
 
Name Type Affinity Enmity Power Influence Species
Edgar Matthews Contact 0 1 6 1 Darmine (M/64)
Clinton Clements Rival 3 1 2 1 Libert (M/13)
Forgiveness.
Elliot Farrell Enemy 0 3 1 3 Dynchia (M/20)
Elliot Farrell's influence is diminished.
Phoebe Mckinney Enemy 0 6 1 1 Dynchia (F/75)
Phoebe Mckinney gains in influence.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Make an unexpected connection outside Gary Campbell's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 Given advanced training in a specialist field
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 29 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 30 Voluntarily left Merchant Marine
4 30 Became a Citizen (Colonist).
4 34 Hard times caused by a lack of interstellar trade costs Gary Campbell Gary Campbell's job.
5 34 Became a Scout (Courier).
5 38 Gary Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gary Campbell fail to help. Gain an Enemy.
5 38 Lightly injured, no permanent damage. Fully recovered.
5 38 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 38 Continued as Scout (Courier).
6 41 Gary Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gary Campbell fail to help. Gain an Enemy.
6 41 Injured.
7 42 Continued as Scout (Courier).
7 43 When dealing with an alien race, Gary Campbell botch an opportunity to gather extra intelligence about them.
7 43 Severely injured. Fully recovered. Owe 25,000 for medical bills.
7 46 Promoted to Scout (Courier) rank 2.
8 46 Continued as Scout (Courier).
8 47 Perform an exemplary service for the scouts.
8 50 Forced to muster out.
9 50 Switched to Citizen (Corporate).
9 54 Gary Campbell is rewarded for Gary Campbell's diligence or cunning.
9 54 Promoted to Citizen (Corporate) rank 1.
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