Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Gary Campbell's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Gary Campbell Gary Campbell's job. |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Gary Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gary Campbell fail to help. Gain an Enemy. |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Gary Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gary Campbell fail to help. Gain an Enemy. |
6 |
41 |
Injured. |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
When dealing with an alien race, Gary Campbell botch an opportunity to gather extra intelligence about them. |
7 |
43 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
46 |
Promoted to Scout (Courier) rank 2. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Perform an exemplary service for the scouts. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Switched to Citizen (Corporate). |
9 |
54 |
Gary Campbell is rewarded for Gary Campbell's diligence or cunning. |
9 |
54 |
Promoted to Citizen (Corporate) rank 1. |