Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Gene Barnes's business expands, Gene Barnes's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Gene Barnes learn something Gene Barnes should not have – a corporate secret, a political scandal – which Gene Barnes can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Gene Barnes gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Gene Barnes's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Became a Rogue (Thief). |
5 |
34 |
Crime pays off. Gain victim as Enemy. |
5 |
37 |
Promoted to Rogue (Thief) rank 1. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
39 |
Backstab a fellow rogue for personal gain. |
6 |
41 |
Promoted to Rogue (Thief) rank 2. |
7 |
41 |
Continued as Rogue (Thief). |
7 |
42 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
45 |
Continued as Rogue (Thief). |
8 |
47 |
Involved in the planning of an impressive heist. |
8 |
49 |
Promoted to Rogue (Thief) rank 3. |
9 |
49 |
Continued as Rogue (Thief). |
9 |
53 |
Crime pays off. Gain victim as Enemy. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |