Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Gerald Clark's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Gerald Clark is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Navy (Flight). |
4 |
34 |
Gerald Clark is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
34 |
Switched to Merchant (Broker). |
5 |
36 |
Good fortune |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Gerald Clark do not know what happened to Gerald Clark. There is a gap in Gerald Clark's memory. |
7 |
42 |
Became a Citizen (Worker). |
7 |
44 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
45 |
A notable academic consults with Gerald Clark about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
52 |
Someone more charismatic but less devout than Gerald Clark has become Gerald Clark's superior. |