Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
29 |
On the front lines of a planetary assault and occupation. |
2 |
31 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
31 |
Continued as Marine (Star Marine). |
3 |
32 |
A mission goes disastrously wrong due to Gerald Crowle's commander’s error or incompetence, but Gerald Crowle survive. |
3 |
32 |
Cover for the commander and gain an Ally. |
3 |
35 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
4 |
35 |
Continued as Marine (Star Marine). |
4 |
39 |
Assigned to an assault on an enemy fortress. |
4 |
39 |
Promoted to Marine (Star Marine) rank 3 with the new title Lance Sergeant. |
5 |
39 |
Continued as Marine (Star Marine). |
5 |
40 |
Assigned to an assault on an enemy fortress. |
5 |
43 |
Promoted to Marine (Star Marine) rank 4 with the new title Sergeant. |
6 |
43 |
Continued as Marine (Star Marine). |
6 |
46 |
Advanced training in a specialist field |
6 |
47 |
Forced to muster out. |
7 |
47 |
Failed to qualify for Pirate (Rogue). |
7 |
47 |
Submitted to the draft. |
7 |
47 |
Became a Scout (Surveyor). |
7 |
50 |
Gerald Crowle's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gerald Crowle fail to help. Gain an Enemy. |
7 |
50 |
Gerald Crowle have no idea what happened to Gerald Crowle – they found Gerald Crowle's ship drifting on the fringes of friendly space. |
7 |
51 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
51 |
Attempted to change assignments. |
8 |
51 |
Switched to Scout (Explorer) with previous rank. |
8 |
54 |
Gerald Crowle's ship is damaged, and Gerald Crowle have to hitch-hike Gerald Crowle's way back across the stars to the nearest scout base. |
8 |
54 |
Gain 6 Contacts. Gain 3 Enemies. |