Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Became a Citizen (Worker). |
3 |
23 |
Gerhard Kennedy learn something Gerhard Kennedy should not have – a corporate secret, a political scandal – which Gerhard Kennedy can profit from illegally. |
4 |
26 |
Continued as Citizen (Worker). |
4 |
28 |
Advanced training in a specialist field. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
33 |
Gerhard Kennedy's business expands, Gerhard Kennedy's corporation grows, or the colony thrives. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
42 |
Birth or Death involving a family member or close friend. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Failed to qualify for Scientist (Scholar). |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
43 |
Find Ancient Technology. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Betrayed by a friend. One of Gerhard Kennedy's Contacts or Allies betrays Gerhard Kennedy, ending Gerhard Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
52 |
Gained a contact. |