Rookie Gerhard Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 55 M 1 (-2) 1 (-2) 4 (-1) 4 (-1) 5 (-1) 8 (0)114458
Moles
 
Skills
Art (Presentation) 0
Athletics 0
Deception 1
Drive (Wheel) 1
Electronics 0
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 0
Jack-of-All-Trades 1
Melee 0
Recon 1
Science (Social Sciences) 0
Stealth 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Citizen Worker 05
Drifter Wanderer 02
Agent Law Enforcement Rookie01
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Clint Wigram Enemy 0 1 1 3 Humaniti (M/60)
Clint Wigram’s relationships have begun to affect the character.
Josefa Kinghead Rival 2 1 6 3 Humaniti (F/27)
Relationship becomes more moderate.
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 21 Suffered a deep tragedy.
1 21 Dropped out of military academy.
2 21 Became a Marine (Ground Assault) with the new title Marine.
2 22 Scarred. Fully recovered. Owe 2,500 for medical bills.
3 22 Became a Citizen (Worker).
3 23 Gerhard Kennedy learn something Gerhard Kennedy should not have – a corporate secret, a political scandal – which Gerhard Kennedy can profit from illegally.
4 26 Continued as Citizen (Worker).
4 28 Advanced training in a specialist field.
5 30 Continued as Citizen (Worker).
5 33 Gerhard Kennedy's business expands, Gerhard Kennedy's corporation grows, or the colony thrives.
6 34 Continued as Citizen (Worker).
6 37 A romantic relationship ends badly. Gain a Rival or Enemy.
7 38 Continued as Citizen (Worker).
7 42 Birth or Death involving a family member or close friend.
7 42 Forced to muster out.
8 42 Failed to qualify for Scientist (Scholar).
8 42 Became a Drifter (Wanderer).
8 43 Find Ancient Technology.
9 46 Continued as Drifter (Wanderer).
9 48 Betrayed by a friend. One of Gerhard Kennedy's Contacts or Allies betrays Gerhard Kennedy, ending Gerhard Kennedy's career. That Contact or Ally becomes a Rival or Enemy.
10 48 Failed to qualify for Merchant Marine (Merchant).
10 48 Submitted to the draft.
10 48 Became a Agent (Law Enforcement) with the new title Rookie.
10 52 Gained a contact.
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