Crewman Gerhard Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 55 M 4 (-1) 11 (1) 7 (0) 6 (0) 5 (-1) 3 (-1)4B7653
Toned arms, Shapely eyebrows, Thankless
 
Skills
Athletics 0
Deception 2
Gambler 1
Gun Combat (Slug) 1
Mechanic 0
Recon 0
Stealth 2
Streetwise 2
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 33
Rogue Pirate Lieutenant41
Drifter Wanderer 14
Navy Engineer/Gunner Crewman01
 
Name Type Affinity Enmity Power Influence Species
Jewel Hernandez Enemy 0 3 4 2 Sylean (F/56)
 
Term Age History
1 18 Became a Rogue (Thief).
1 20 A crime lord considers Gerhard Rule his protégé.
1 22 Promoted to Rogue (Thief) rank 1.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Pirate (Rogue).
2 22 Continued as Rogue (Thief).
2 26 A crime lord considers Gerhard Rule his protégé.
2 26 Promoted to Rogue (Thief) rank 2.
3 26 Continued as Rogue (Thief).
3 28 Crime pays off. Gain victim as Enemy.
3 30 Promoted to Rogue (Thief) rank 3.
4 30 Attempted to change assignments.
4 30 Switched to Rogue (Pirate) with the new title Sergeant and previous rank.
4 34 Involved in a gambling ring.
4 34 Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant.
5 34 Voluntarily left Pirate
5 34 Became a Drifter (Wanderer).
6 38 Continued as Drifter (Wanderer).
6 41 Nearly killed. Owe 10,000 for medical bills.
7 42 Continued as Drifter (Wanderer).
7 46 Attacked by enemies that Gerhard Rule easily defeat.
7 46 Gain Enemy if Gerhard Rule don't already have one.
8 46 Continued as Drifter (Wanderer).
8 49 Offered job by a patron. Now owe him a favor.
8 50 Promoted to Drifter (Wanderer) rank 1.
9 50 Became a Navy (Engineer/Gunner) with the new title Crewman.
9 54 Refuse to abuse Gerhard Rule's position for profit.
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