Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A sudden war destroys Girkhad Kirriangar's trade routes and contacts, forcing Girkhad Kirriangar to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Girkhad Kirriangar's work ends up coming home with Girkhad Kirriangar, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Became a Army (Cavalry) with the new title Private. |
4 |
26 |
Unit is slaughtered in a disastrous battle, for which Girkhad Kirriangar blame Girkhad Kirriangar's commander. Gain commander as Enemy. |
5 |
26 |
Failed to qualify for Law Enforcement (Agent). |
5 |
26 |
Became a Drifter (Wanderer). |
5 |
29 |
Contact with Government. |
6 |
30 |
Voluntarily left Wanderer |
6 |
30 |
Became a Scout (Surveyor). |
6 |
33 |
Spend several years jumping from world to world in Girkhad Kirriangar's scout ship. |
6 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
34 |
Continued as Scout (Surveyor). |
7 |
36 |
Girkhad Kirriangar's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
38 |
Continued as Scout (Surveyor). |
8 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Retired. |
9 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Moved to a new world. |
11 |
49 |
Gained a contact. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |