Retired Scout Girkhad Kirriangar  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 55 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 6 (0)111A76
Lively, Dominant, Impressed
 
Skills
Admin 0
Athletics 0
Broker 2
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Navigation 1
Persuade 2
Profession (Spacer) 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 12
Agent Law Enforcement Rookie01
Army Cavalry Private01
Drifter Wanderer 01
Scout Surveyor Scout13
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Burrell Lite Enemy 0 2 1 0 Azhanti (M/41)
Gimu Igii Gakukkukhan Enemy 0 1 2 2 Vilani, Imperium (F/28)
Heber Jemmy Contact 3 0 0 0 Azhanti (M/67)
Kha Gad Contact 0 2 0 0 Vilani, Imperium (F/22)
Iieshukhi Irki Contact 1 1 2 2 Vilani, Imperium (F/43)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Gained a contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 23 A sudden war destroys Girkhad Kirriangar's trade routes and contacts, forcing Girkhad Kirriangar to flee that region of space.
2 23 Gain rebels as Enemy
3 23 Became a Agent (Law Enforcement) with the new title Rookie.
3 24 Girkhad Kirriangar's work ends up coming home with Girkhad Kirriangar, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 24 Became a Army (Cavalry) with the new title Private.
4 26 Unit is slaughtered in a disastrous battle, for which Girkhad Kirriangar blame Girkhad Kirriangar's commander. Gain commander as Enemy.
5 26 Failed to qualify for Law Enforcement (Agent).
5 26 Became a Drifter (Wanderer).
5 29 Contact with Government.
6 30 Voluntarily left Wanderer
6 30 Became a Scout (Surveyor).
6 33 Spend several years jumping from world to world in Girkhad Kirriangar's scout ship.
6 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
7 34 Continued as Scout (Surveyor).
7 36 Girkhad Kirriangar's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8 38 Continued as Scout (Surveyor).
8 39 Lightly injured, no permanent damage. Fully recovered.
9 39 Aging Crisis. Owe 10,000 for medical bills.
9 39 Retired at age 39.
9 39 Retired.
9 42 Betrayal. Convert an Ally into a Rival or Enemy.
10 43 Aging Crisis. Owe 40,000 for medical bills.
10 45 Moved to a new world.
11 49 Gained a contact.
12 51 Aging Crisis. Owe 30,000 for medical bills.
12 55 Gained a contact.
13 55 Aging Crisis. Owe 30,000 for medical bills.
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