Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Public opinion turns on Grace Campbell. |
2 |
21 |
Failed to qualify for Marine Support (Marine). |
2 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Drafted into Merchant Marine |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Grace Campbell is living the high life for a few years. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Grace Campbell's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A sudden war destroys Grace Campbell's trade routes and contacts, forcing Grace Campbell to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Returned to Drifter (Wanderer). |
8 |
47 |
Grace Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
51 |
Contact with Government. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 2. |