Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Grace Nicol's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Good fortune |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A series of bad deals and decisions force Grace Nicol into bankruptcy. Grace Nicol salvages what Grace Nicol can. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
31 |
An investigation takes on a dangerous turn. |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Grace Nicol's job. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Established a network of contacts. Gain 3 contacts. |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
39 |
Befriended by a senior agent. |
6 |
42 |
Promoted to Agent (Intelligence) rank 3. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
44 |
Returned to Merchant (Merchant Marine). |
8 |
47 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Grace Nicol's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
50 |
Failed to qualify for Law Enforcement (Agent). |
10 |
50 |
Became a Drifter (Scavenger). |
10 |
54 |
Drafted into Marine Support |