Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Green Douglas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
24 |
Green Douglas learn something Green Douglas should not have – a corporate secret, a political scandal – which Green Douglas can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
27 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
31 |
Green Douglas is rewarded for Green Douglas's diligence or cunning. |
4 |
33 |
Promoted to Citizen (Colonist) rank 3. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Green Douglas is rewarded for Green Douglas's diligence or cunning. |
5 |
37 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
40 |
A revolution, attack or other unusual event throws Green Douglas's life into chaos, forcing Green Douglas to leave the planet. |
7 |
40 |
Became a Merchant (Broker). |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Broker) rank 2. |
9 |
48 |
Voluntarily left Broker |
9 |
48 |
Became a Scout (Explorer). |
9 |
49 |
When dealing with an alien race, Green Douglas have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |