Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A good deal ensures Green Fleming is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Survived a risky adventure but gained nothing. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Became a Citizen (Colonist). |
6 |
39 |
Green Fleming's business expands, Green Fleming's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
46 |
Spent time maintaining and using heavy vehicles. |
7 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
47 |
Green Fleming gain experience in a technical field as a computer operator or surveyor. |
8 |
50 |
Promoted to Citizen (Colonist) rank 3. |
9 |
50 |
Continued as Citizen (Colonist). |
9 |
51 |
Green Fleming is rewarded for Green Fleming's diligence or cunning. |
9 |
54 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |