Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Artist (Entertainer). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
34 |
Suffer from a life-threatening illness. |
4 |
34 |
Became a Merchant (Broker). |
4 |
35 |
Victim of a crime |
4 |
38 |
Promoted to Merchant (Broker) rank 1. |
5 |
38 |
Continued as Merchant (Broker). |
5 |
41 |
Given advanced training in a specialist field |
6 |
42 |
Continued as Merchant (Broker). |
6 |
43 |
Embroiled in legal trouble. |
6 |
46 |
Promoted to Merchant (Broker) rank 2. |
7 |
46 |
Continued as Merchant (Broker). |
7 |
47 |
Make an unexpected connection outside Guss Reekey's normal circles. Gain a Contact. |
7 |
50 |
Forced to muster out. |
8 |
50 |
Became a Rogue (Pirate) with the new title Lackey. |
8 |
52 |
A job goes wrong, forcing Guss Reekey to flee off-planet. |