Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Advanced training in a specialist field |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
26 |
Assigned to an assault on an enemy fortress. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Betrayed by a friend. One of Gust Shelton's Contacts or Allies betrays Gust Shelton, ending Gust Shelton's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Embroiled in legal trouble. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Given advanced training in a specialist field |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A good deal ensures Gust Shelton is living the high life for a few years. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
50 |
Betrayed by a friend. One of Gust Shelton's Contacts or Allies betrays Gust Shelton, ending Gust Shelton's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Switched to Merchant (Free Trader). |
10 |
54 |
A series of bad deals and decisions force Gust Shelton into bankruptcy. Gust Shelton salvages what Gust Shelton can. |
10 |
54 |
Promoted to Merchant (Free Trader) rank 1. |