Retired Agent Gustave Neal  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 55 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 7 (0) 6 (0)111C76
Proud, Delusional about own skills, Blissful
 
Skills
Advocate 1
Animals 0
Astrogation 0
Carouse 0
Deception 1
Electronics (Comms) 1
Explosives 1
Gun Combat 0
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Mechanic 0
Pilot (Capital Ships) 1
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Believer Missionary/Humanitarian Project Worker12
Entertainer Journalist 01
Drifter Wanderer 02
Agent Corporate Agent Agent12
Drifter Barbarian 02
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Myrtle Archer Ally 4 0 1 1 Traltar (F/29)
Myrtle Archer gains in influence.
Marie Cumming Ally 4 0 0 0 Hanen (M/57)
Marie Cumming is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 22 Gustave Neal have no idea what happened to Gustave Neal – they found Gustave Neal's ship drifting on the fringes of friendly space.
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 24 Gustave Neal is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
3 26 Continued as Believer (Missionary/Humanitarian).
3 29 Gustave Neal accepted an offer of inducements to betray Gustave Neal's faith. Gain 180,000 in cash.
3 30 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 30 Became a Entertainer (Journalist).
4 32 An investigation, tour, project or expedition goes wrong, stranding Gustave Neal far from home.
5 32 Failed to qualify for Corporate Agent (Agent).
5 32 Became a Drifter (Wanderer).
5 36 Injured. Fully recovered. Owe 5,000 for medical bills.
6 36 Became a Agent (Corporate Agent).
6 40 Given specialist training in vehicles.
6 40 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
7 40 Continued as Agent (Corporate Agent).
7 44 Scarred. Fully recovered.
8 44 Failed to qualify for Surveyor (Scout).
8 44 Switched to Drifter (Barbarian).
8 45 Betrayed by a friend. One of Gustave Neal's Contacts or Allies betrays Gustave Neal, ending Gustave Neal's career. That Contact or Ally becomes a Rival or Enemy.
9 45 Failed to qualify for Broker (Merchant).
9 45 Returned to Drifter (Wanderer).
9 48 Gustave Neal do not know what happened to Gustave Neal. There is a gap in Gustave Neal's memory.
10 48 Failed to qualify for Free Trader (Merchant).
10 48 Returned to Drifter (Barbarian).
10 49 Gustave Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 49 Aging Crisis. Owe 40,000 for medical bills.
11 49 Retired at age 49.
11 49 Retired.
11 52 A new romantic starts. Gain an Ally.
12 53 Aging Crisis. Owe 20,000 for medical bills.
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