Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Gustave Neal have no idea what happened to Gustave Neal – they found Gustave Neal's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Gustave Neal is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Gustave Neal accepted an offer of inducements to betray Gustave Neal's faith. Gain 180,000 in cash. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Gustave Neal far from home. |
5 |
32 |
Failed to qualify for Corporate Agent (Agent). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
40 |
Given specialist training in vehicles. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Scarred. Fully recovered. |
8 |
44 |
Failed to qualify for Surveyor (Scout). |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
45 |
Betrayed by a friend. One of Gustave Neal's Contacts or Allies betrays Gustave Neal, ending Gustave Neal's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Failed to qualify for Broker (Merchant). |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
48 |
Gustave Neal do not know what happened to Gustave Neal. There is a gap in Gustave Neal's memory. |
10 |
48 |
Failed to qualify for Free Trader (Merchant). |
10 |
48 |
Returned to Drifter (Barbarian). |
10 |
49 |
Gustave Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |