Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Hamp Fawns's work ends up coming home with Hamp Fawns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
33 |
Hamp Fawns is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
When dealing with an alien race, Hamp Fawns have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
37 |
Continued as Scout (Courier). |
6 |
41 |
Encounter a Psionic institute. |
6 |
41 |
Tested for psionic powers |
7 |
41 |
Became a Psion (Adept). |
7 |
45 |
Psionic strength increases. |
8 |
45 |
Continued as Psion (Adept). |
8 |
49 |
Gain a contact outside of normal circles. |
9 |
49 |
Continued as Psion (Adept). |
9 |
50 |
Spent time mastering mind and body. |