Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Hamp Howard's Contacts or Allies betrays Hamp Howard, ending Hamp Howard's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Hamp Howard have no idea what happened to Hamp Howard – they found Hamp Howard's ship drifting on the fringes of friendly space. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
30 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Voluntarily left Free Trader |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Gain Enemy if Hamp Howard don't already have one. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Offered job by a patron. Now owe him a favor. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Became a Scholar (Field Researcher). |
7 |
43 |
Win a prestigious prize for Hamp Howard's work. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Scholar (Field Researcher). |
8 |
47 |
An expedition or voyage goes wrong, leaving Hamp Howard stranded in the wilderness. |
9 |
47 |
Retired. |
9 |
49 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Birth or Death involving a family member or close friend. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |