Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Hampton Rand learn something Hampton Rand should not have – a corporate secret, a political scandal – which Hampton Rand can profit from illegally. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
37 |
Attempted a risky adventure and was injured. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Continued as Drifter (Barbarian). |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
44 |
Find valuable salvage. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Scientist (Scholar). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Scout (Explorer). |
9 |
49 |
Hampton Rand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hampton Rand fail to help. Gain an Enemy. |
9 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
51 |
Continued as Scout (Explorer). |
10 |
52 |
Perform an exemplary service for the scouts. |
10 |
55 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |