Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
22 |
Befriended by a senior agent. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
28 |
A sudden war destroys Harvey Paul's trade routes and contacts, forcing Harvey Paul to flee that region of space. |
4 |
28 |
Gain rebels as Enemy |
5 |
28 |
Failed to qualify for Physician (Scholar). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
Gained a contact. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Make an unexpected connection outside Harvey Paul's normal circles. Gain a Contact. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Make an unexpected connection outside Harvey Paul's normal circles. Gain a Contact. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
A good deal ensures Harvey Paul is living the high life for a few years. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Make an unexpected connection outside Harvey Paul's normal circles. Gain a Contact. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |