Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
26 |
Commanding officer takes an interest in Hermon Maynard's career. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Continued as Army (Infantry). |
3 |
29 |
Gained a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
32 |
Hermon Maynard is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Gained a contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A series of bad deals and decisions force Hermon Maynard into bankruptcy. Hermon Maynard salvages what Hermon Maynard can. |
8 |
44 |
Became a Scholar (Scientist). |
8 |
47 |
Advanced training in a specialist field. |
9 |
48 |
Voluntarily left Scientist |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
52 |
Suffer from a life-threatening illness. |