Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Gain Enemy if Hershel Finnerty don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Drafted into Cavalry |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Find Ancient Technology. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 4. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Promoted to Drifter (Scavenger) rank 5. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Good fortune |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Journalist (Entertainer). |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Merchant (Free Trader). |
9 |
53 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 1. |