Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Hershel Perez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Hershel Perez's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Rewarded for a successful mission. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
32 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
40 |
Failed to qualify for Scientist (Scholar). |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Switched to Merchant (Free Trader). |
9 |
48 |
Hershel Perez's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Hershel Perez have been following false teachings! |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |