Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Hobert Evans's business expands, Hobert Evans's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Failed to qualify for Artist (Entertainer). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Betrayed by a friend. One of Hobert Evans's Contacts or Allies betrays Hobert Evans, ending Hobert Evans's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
39 |
Hobert Evans foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
42 |
Vessel participates in a notable military engagement. |
7 |
45 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
45 |
Continued as Navy (Line/Crew). |
8 |
48 |
Lost eye or limb. Fully recovered. |
9 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
48 |
Returned to Drifter (Barbarian). |
9 |
52 |
Hobert Evans do not know what happened to Hobert Evans. There is a gap in Hobert Evans's memory. |