Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Entered University. |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
24 |
Dropped out of university. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Make an unexpected connection outside Hollis Donaldson's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Moved to a new world. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Scout (Courier). |
6 |
37 |
Hollis Donaldson discover a world, item or information of worth to the Imperium. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
When dealing with an alien race, Hollis Donaldson botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Psychologically damaged by Hollis Donaldson's time in the scouts. |
8 |
44 |
Continued as Scout (Courier). |
8 |
45 |
Perform an exemplary service for the scouts. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Scout (Courier) rank 2. |
9 |
48 |
Continued as Scout (Courier). |
9 |
52 |
Serve as the courier for an important message from the Imperium. |