Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
23 |
Gained a contact. |
2 |
23 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
24 |
Given specialist training in vehicles. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Rewarded for a successful mission. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Victim of a crime |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Given advanced training in a specialist field |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Embroiled in legal trouble. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Hubert Priest's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
48 |
Failed to qualify for Artist (Entertainer). |
10 |
48 |
Became a Drifter (Wanderer). |
10 |
51 |
Survived a risky adventure but gained nothing. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |