Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
A police detective or rival criminal forces Hugo Remmington to flee and vows to hunt Hugo Remmington down. Gain an Enemy. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Find Ancient Technology. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A series of bad deals and decisions force Hugo Remmington into bankruptcy. Hugo Remmington salvages what Hugo Remmington can. |
6 |
36 |
Switched to Drifter (Wanderer). |
7 |
40 |
Voluntarily left Wanderer |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Hugo Remmington secretly provide religious rites for a dying leader or noble, although they do not share Hugo Remmington's faith. Gain an Ally in the family and a Rival who disagrees with Hugo Remmington's choice. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Hugo Remmington aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |