Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies that Hunter Arnold easily defeat. |
2 |
26 |
Gain Enemy if Hunter Arnold don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 4. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 5. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Spend time with an alien race. Gain a contact. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 6. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Hunter Arnold do not know what happened to Hunter Arnold. There is a gap in Hunter Arnold's memory. |
8 |
46 |
Failed to qualify for Journalist (Entertainer). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Scout (Explorer). |
8 |
50 |
Spend several years jumping from world to world in Hunter Arnold's scout ship. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Switched to Scout (Courier) with previous rank. |
9 |
53 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |