Hunter Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 55 M 2 (-2) 1 (-2) 2 (-2) 8 (0) 5 (-1) 8 (0)212858
Surly, Boorish, Fun Loving
 
Skills
Animals 0
Astrogation 0
Deception 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gambler 1
Gunner (Ortillery) 1
Heavy Weapons (Vehicle) 1
Investigate 1
Medic 0
Profession (Hostile Environment) 0
Recon 0
Science (Physical Sciences/Physics) 1
Science (Robotic Sciences/Robotics) 1
Science (Social Sciences/Sophontology) 1
Science (Life Sciences/Xenology) 1
Stealth 2
CareerAssignmentTitleRankTerms
Scholar Scientist 23
Rogue Thief 23
Drifter Wanderer 01
Scout Courier 03
 
Name Type Affinity Enmity Power Influence Species
Billy McLelland Ally 2 0 5 0 Traltar (M/24)
Selina Janson Ally 3 0 1 5 Traltar (F/51)
Boss Henry Ally 2 0 0 1 Traltar (M/64)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 19 Advanced training in a specialist field.
1 22 Promoted to Scholar (Scientist) rank 1.
2 22 Continued as Scholar (Scientist).
2 24 Caught cheating in some fashion, advancing Hunter Fabble's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2 24 Hunter Fabble's work is sabotaged by unknown parties. Hunter Fabble may salvage what Hunter Fabble can and give up.
2 24 Gain an Enemy
3 26 Continued as Scholar (Scientist).
3 29 Work for an eccentric but brilliant mentor, who becomes an Ally.
3 30 Promoted to Scholar (Scientist) rank 2.
4 30 Voluntarily left Scientist
4 30 Became a Rogue (Thief).
4 33 Backstab a fellow rogue for personal gain.
4 34 Promoted to Rogue (Thief) rank 1.
5 34 Continued as Rogue (Thief).
5 38 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5 38 Forced to continue current assignment.
5 38 Promoted to Rogue (Thief) rank 2.
6 38 Continued as Rogue (Thief).
6 39 A job goes wrong, forcing Hunter Fabble to flee off-planet.
7 39 Failed to qualify for Field Researcher (Scholar).
7 39 Became a Drifter (Wanderer).
7 40 Offered job by a patron. Now owe him a favor.
8 43 Became a Scout (Courier).
8 46 Spend several years jumping from world to world in Hunter Fabble's scout ship.
9 47 Continued as Scout (Courier).
9 48 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 51 Continued as Scout (Courier).
10 52 Perform an exemplary service for the scouts.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Retired at age 55.
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