Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Irl Bailey is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Irl Bailey's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Irl Bailey's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Irl Bailey's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Entertainer (Artist). |
7 |
46 |
Nearly killed. Owe 10,000 for medical bills. |
8 |
46 |
Failed to qualify for Intelligence (Agent). |
8 |
46 |
Became a Drifter (Barbarian). |
8 |
49 |
Irl Bailey do not know what happened to Irl Bailey. There is a gap in Irl Bailey's memory. |
9 |
49 |
Failed to qualify for Surveyor (Scout). |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
53 |
A new romantic starts. Gain an Ally. |