Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Irving Kelly gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Irving Kelly Irving Kelly's job. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Irving Kelly's Contacts or Allies betrays Irving Kelly, ending Irving Kelly's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Severely injured. Owe 15,000 for medical bills. |
5 |
28 |
Failed to qualify for Field Researcher (Scholar). |
5 |
28 |
Returned to Drifter (Wanderer). |
5 |
29 |
Attempted a risky adventure and was sent to prison. |
6 |
32 |
Became a Prisoner (Inmate). |
6 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Switched to Prisoner (Thug) with previous rank. |
8 |
43 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
9 |
44 |
Continued as Prisoner (Thug). |
9 |
46 |
Accused of assaulting a prison guard. |
10 |
48 |
Returned to Prisoner (Inmate). |
10 |
49 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |