Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Betrayed by a friend. One of Irwin Cameron's Contacts or Allies betrays Irwin Cameron, ending Irwin Cameron's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Good fortune |
2 |
25 |
Attempt at commissioned failed. |
3 |
25 |
Continued as Army (Army Support). |
3 |
27 |
Surrounded and outnumbered by the enemy, Irwin Cameron hold out until relief arrives. |
3 |
29 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
29 |
Voluntarily left Army Support |
4 |
29 |
Failed to qualify for Field Researcher (Scholar). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Irwin Cameron do not know what happened to Irwin Cameron. There is a gap in Irwin Cameron's memory. |
5 |
33 |
Became a Scholar (Physician). |
5 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Field Researcher (Scholar). |
6 |
37 |
Continued as Scholar (Physician). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Voluntarily left Wanderer |
8 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
49 |
Become leader in social movement. |
8 |
49 |
Gain an Ally and an Enemy. |
8 |
49 |
Graduated. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
53 |
A good deal ensures Irwin Cameron is living the high life for a few years. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |