Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Entertainer (Artist). |
2 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
31 |
Voluntarily left Artist |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Became a Scout (Courier). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Continued as Scout (Courier). |
5 |
41 |
Isiah Spice's scout ship is one of the first on the scene to rescue the survivors of a disaster but Isiah Spice fail to help. Gain an Enemy. |
5 |
41 |
Isiah Spice's ship is damaged, and Isiah Spice have to hitch-hike Isiah Spice's way back across the stars to the nearest scout base. |
5 |
41 |
Gain 2 Contacts. Gain 1 Enemies. |
6 |
41 |
Voluntarily left Courier |
6 |
41 |
Switched to Drifter (Barbarian). |
7 |
45 |
Continued as Drifter (Barbarian). |
7 |
49 |
Contact with Government. |
8 |
49 |
Continued as Drifter (Barbarian). |
8 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |