Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Issac Wallace to flee and vows to hunt Issac Wallace down. Gain an Enemy. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Survived a risky adventure but gained nothing. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Issac Wallace run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Gained a contact. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Issac Wallace's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Issac Wallace refuse to secretly provide religious rites for a dying leader or noble, because they do not share Issac Wallace's faith. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Issac Wallace aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
48 |
Moved to a new world. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |