Retired Petty Officer, 2nd class James Skidd  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 55 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 3 (-1)111773
Lustrous hair, Exasperated, Sorrowful
 
Skills
Admin 0
Athletics (Dexterity) 1
Deception 1
Drive (Walker) 1
Electronics (Sensors) 2
Engineer (J-drive) 1
Flyer (Grav) 1
Gun Combat 0
Gunner (Screen) 1
Jack-of-All-Trades 2
Language 0
Mechanic 2
Medic 0
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Construction) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Psychology) 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class34
Citizen Worker Technician25
Believer Missionary/Humanitarian Project Worker11
 
Name Type Affinity Enmity Power Influence Species
Taylor Babington Contact 1 1 0 2 Happrhani (M/47)
Taylor Babington has had an unexpected run of good fortune lately.
Johnie Snyder Ally 0 0 0 1 Irhadre (F/21)
Johnie Snyder is a member of an organisation which holds a generally opposite view of the Traveller.
Pleas Corney Enemy 6 5 4 2 Ne Kraeda ren Kelva (M/11)
reconciliation.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Vessel participates in a notable military engagement.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Flight (Navy).
2 22 Continued as Navy (Engineer/Gunner).
2 25 James Skidd join a gambling circle on board.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 27 Advanced training in a specialist field.
3 30 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Flight (Navy).
4 30 Continued as Navy (Engineer/Gunner).
4 34 During a battle, defeat or victory depends on James Skidd's actions. James Skidd actions lead to an honorabe discharge.
5 34 Became a Citizen (Worker).
5 36 James Skidd learn something James Skidd should not have – a corporate secret, a political scandal – which James Skidd can profit from illegally.
5 36 Gain a criminal contact.
6 38 Continued as Citizen (Worker).
6 41 Political upheaval strikes James Skidd's homeworld, and James Skidd is caught up in the revolution.
6 42 Promoted to Citizen (Worker) rank 1.
7 42 Continued as Citizen (Worker).
7 44 James Skidd's business expands, James Skidd's corporation grows, or the colony thrives.
8 46 Continued as Citizen (Worker).
8 47 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 50 Promoted to Citizen (Worker) rank 2 with the new title Technician.
9 50 Aging Crisis. Owe 60,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Citizen (Worker).
9 51 Life ruined by a criminal gang. Gain the gang as an Enemy
10 51 Aging Crisis. Owe 40,000 for medical bills.
10 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 55 Gained a contact.
10 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 55 Aging Crisis. Owe 20,000 for medical bills.
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